Hello again,
Thanks for all your suggestions! I tried to include them all, and here is
the result. :o) I just didn't use subsurface scattering because this kind
of plastic is "hard" and does not seem to produce any visible scattering...
Rendertime is 47 minutes, 1 ghz AMD... Soo, give comments. ;o) If you like
to comment, of course.
Btw, I tried to code an internal "color noise" right in front of the camera.
But I think the effect was so subtle it dissapeared with focal blur (AA).
Regards,
Hugo
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